LocalFab
Native 3D asset manager for macOS

Your 3D asset library.
Instantly useful.

Search every model and texture on your drives, preview assets without opening Blender, and export clean scene folders to Unreal, Unity, or Blender—without uploading a single file.

No cloud Native performance No subscription
LocalFab 3D model viewer showing a blue sports car with mesh, material, and file metadata on macOS
model & texture formats
13+
cached model preview
<1 sec
local on your Mac
100%
once, not monthly
$49

The hidden workflow tax

Your assets are not disorganized.They're invisible.

3D creators do not need another place to store files. They need a faster way to see what they own, decide what fits, and carry it into a project intact.

Thousands of invisible assets

Finder shows names. Not possibilities.

A folder full of metal_04_final.png and prop_118.fbx is not a library you can think with. The right asset may already be on your drive—and still be impossible to discover.

30–60 seconds per check

Every preview breaks your momentum.

Launching a DCC tool just to inspect one model turns a quick creative decision into a stop-and-wait loop. Repeat that across a scene and the lost time compounds fast.

One missed texture = rework

Manual exports break good assets.

Copy a model without its referenced textures and you inherit missing materials, broken paths, and a cleanup job that should never have existed.

The LocalFab workflow

From drive chaos to engine-ready.Four moves. One flow.

Scroll through the real workflow. Each step removes a handoff, a tool launch, or a fragile file-copying task from the path to your scene.

01 Index once

Turn every drive into one visual library.

Point LocalFab at your asset folders. It recursively indexes supported models and textures into a fast local database while every source file stays exactly where it is.

Search years of assets from one place.
LocalFab visual 3D asset library with indexed folders, search, filters, and model thumbnails
02 Preview instantly

Inspect the model before opening your DCC.

Click an asset to orbit, pan, zoom, switch lighting, view wireframes, and read mesh metadata. Converted previews are cached so the next view is immediate.

Make the keep-or-skip decision in seconds.
LocalFab interactive 3D model viewer with a vehicle model and mesh metadata
03 Curate visually

Build the scene while the idea is still moving.

Tag strong assets and collect them by level, client, biome, or project. Preview textures on a cube, sphere, or plane instead of guessing from a flat thumbnail.

Keep creative decisions together, not scattered across folders.
LocalFab texture browser previewing a material on a 3D cube with technical metadata
04 Export cleanly

Move the collection—not the mess.

Export a structured package with models, referenced textures, repaired paths where possible, and a scene manifest that records what moved and where it came from.

Drop an organized folder into Unreal, Unity, or Blender.
LocalFab wireframe model inspection and collection workflow ready for scene export

Time back in your day

Spend time choosing assets.Not opening them.

A single preview delay feels small. A scene full of them is not. Move the slider to estimate the waiting LocalFab can remove from one asset-review session.

50assets reviewed
36m 40sestimated time back
Review session
How many assets will you inspect?
50
10 assets250 assets
Traditional open-and-check loop37m 30s
LocalFab cached preview loop50 sec
Estimated waiting avoided36m 40s

Transparent estimate: 45 seconds per traditional open/load check versus one second for a cached LocalFab preview. Actual time varies by hardware, file size, format, and the external tool used.

Everything between search and ship

One focused tool for the partevery other tool skips.

LocalFab sits before the engine and the DCC—where you discover, compare, inspect, and assemble the assets worth building with.

01

Visual search, not file archaeology

Search names, tags, and collections while thumbnails turn cryptic filenames into recognizable assets.

02

A local index built for speed

Recursive scanning and a persistent SQLite index keep large libraries responsive without sending data to a server.

03

Real model inspection

Orbit, pan, zoom, change lighting, toggle wireframes, and inspect vertices, polygons, materials, and bounds.

04

Textures on actual surfaces

Preview materials on a cube, sphere, plane, or flat canvas with resolution, bit depth, and color metadata.

05

Scene collections that travel

Collect assets around an idea, then export models, linked textures, and a readable manifest as one package.

06

Private by architecture

No account, asset upload, telemetry dependency, or cloud round trip. Your library remains yours and works offline.

Broad format support

Your library does not need to match.

Browse mixed model packs, marketplace downloads, scans, and texture libraries from one macOS workspace.

3D models
OBJFBXGLTFGLBSTLDAEUSDZ
Textures
PNGJPGTGAEXRHDRBMPTIFF
Export a clean collection for the tool you build in.
Unreal EngineUnityBlender

The payoff

One click.One complete scene folder.

Scene export is where organization becomes production speed. LocalFab turns a visual collection into a portable, auditable package without forcing you to rebuild its file relationships by hand.

  • Models and their referenced textures move together
  • Source files remain untouched in their original locations
  • A manifest records every exported file and original path
scene export complete
  • ForestLevel_Export/
  • models/
  • tree_oak_01.fbx
  • rock_moss_cluster.obj
  • cabin_ruins.glb
  • textures/
  • bark_diffuse.png
  • bark_normal.png
  • moss_rough.tga
  • scene_manifest.txt
3 models · 3 textures · 74.8 MBREADY TO IMPORT

Simple ownership

Buy the tool. Keep the tool.

No seat math, storage tier, cloud bill, or monthly reminder that your own asset library is being rented back to you.

Early access macOS
$49$59 at launch
one-time
  • Unlimited models and textures indexed
  • 13+ supported model and texture formats
  • Interactive 3D and material previews
  • Tags, collections, and scene staging
  • Engine-ready export with a scene manifest
  • Lifetime updates for version 1
Lock in the $49 price

No payment collected until launch.

Release status

The product is built.Packaging is next.

Ten of twelve launch milestones are complete. Join the waitlist for the direct DMG release and the locked early-access price.

  1. 01
    Core app10 milestones complete
  2. 02
    Direct downloadDMG packaging in progress
  3. 03
    Mac App StorePlanned after direct launch

Questions, answered

Before you put your whole library in it.

LocalFab is designed around a simple promise: make the assets you already own faster to use without making them less private.

LocalFab is a native macOS 3D asset manager for artists and game developers. It indexes models and textures already on your drives, gives you a fast visual library with real 3D previews, and exports organized scene folders for Unreal Engine, Unity, or Blender.

LocalFab supports OBJ, FBX, GLTF, GLB, STL, DAE, and USDZ models, plus PNG, JPG/JPEG, TGA, EXR, HDR, BMP, and TIFF textures. FBX and GLB/GLTF previews are converted in the background on first view and then cached.

No. LocalFab previews models and textures with Apple’s native graphics frameworks. Open Blender, Unreal Engine, or Unity only when you are ready to build, with a clean exported collection waiting for you.

Never. Your models, textures, thumbnails, tags, collections, and search index stay on your Mac. LocalFab works offline, requires no account, and does not need your private or licensed assets in a cloud service.

Cached model previews are designed to appear in under a second. First-time conversion for some formats can take longer depending on file size and hardware, but the result is cached so the next view is immediate.

Select a collection and click Export. LocalFab gathers its models and referenced textures into a structured folder and creates a scene manifest that records every file and its original location. Source files stay where they are.

No. LocalFab is a one-time purchase: $49 during early access and $59 at launch. Early access includes lifetime updates for version 1, with no recurring subscription.

Ten of twelve launch milestones are complete. The app is in its final DMG packaging stage, with the Mac App Store release planned afterward. Join the waitlist for the launch download and early-access price.

The first build is almost ready

Get the download link.Not another newsletter.

Join the waitlist to lock in the $49 early-access price and hear from us when the signed macOS DMG is ready.

One launch email No spam Early price locked